public void DetectedCoin()
 {
     if (gameState == GameState.startLevel)
     {
         if (score == 10)
         {
             lives++;
             score = 0;
         }
         else
         {
             score++;
             audioScript.GetCoin();
         }
     }
     uiScript.setScore(score);
     uiScript.setLives(lives);
 }