VoiceEffect() public méthode

public VoiceEffect ( string name ) : void
name string
Résultat void
    public override void DoSpecialAction(string actionTag) {
		switch (actionTag) {
            case "RiggerDescend":
                StartCoroutine(RiggerDescend());
                break;
			case "RiggerSpeech":
				audio = GameObject.Find ("AudioController").GetComponent<AudioController> ();
				audio.VoiceEffect ("RiggerSpeech");
				break;
        }
    }