Exemple #1
0
    // Use this for initialization
    void Start()
    {
        Time.timeScale    = 1f;
        timer             = classRoomTime + 3;
        timerBar.duration = timer;
        state             = GameState.Light;
        chaos             = 0;
        score             = LevelManager.sharedInstance.score;
        scoreText.text    = score.ToString();
        timeSinceLastTick = -2.9f;
        students          = FindObjectsOfType <Student>();

        childsToCorrupt = (LevelManager.sharedInstance.level - 1) / 2;
        timeToCorrupt   = timer / (childsToCorrupt + 1);
        corruptTimer    = timeToCorrupt;

        bgAudioSource = AudioController.SharedInstance;

        bgAudioSource.ChangeMusic(lightBGM);
        bgAudioSource.ChangeBGMVolume(1f);
        bgAudioSource.PlaySoundEffect(StartingSound, 0);

        GameObject go      = GameObject.Find("Class Number");
        Texture2D  texture = SharedResources.GetSharedInstance().numbers[LevelManager.sharedInstance.level];
        Image      im      = go.GetComponent <Image>();

        SharedResources.GetSharedInstance();
        im.sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f));
    }