void OnPlayerScored(string optional) { //Debug.Log("Entering OnPlayerScored"); if (gameOver) { return; } //int timeNow = (Int32)(DateTime.UtcNow.Subtract(new DateTime(1970, 1, 1))).TotalSeconds; //int elapsed = timeNow - startTime; score++; scoreText.text = score.ToString(); audioController.AudioOnScore(); health.UpdateHealth(5f, null); //Debug.Log("Exiting OnPlayerScored"); }