// Update is called once per frame

/* 
 * void MenuConsole()
 *  {
 *      MenuPanel.SetActive(true);
 *  }
 */

    void OnTriggerEnter2D(Collider2D thisTrigger)
    {
        if (thisTrigger.gameObject.tag == "Character")
        {
            audioController.ClearSound();
            if (tutorialPanel != null)
            {
                tutorialPanel.SetActive(false);
            }
            clearPanel.SetActive(true);
        }
    }