private void UpdatePathToPlayer(Vector3 oldPosition, Vector3 newPosition)
 {
     if (enemy.TileMoveController)
     {
         pathToPlayer = Astar.GetTilePath(GetWalkableTiles(), enemy.TileMoveController.Position, newPosition.ToVector2().ToVector2Int());
     }
     else
     {
         pathToPlayer = null;
     }
 }