private void ChangeControl() { if (Input.GetKeyDown(KeyCode.Tab) && state != State.charge) { if ((arms == 1 && enabledArms == 2) || (arms == 0 && enabledArms == 1)) { if (isControlling) { if (!isLeftRetrieving) { isControlling = false; firstArm.SetControl(true); } } else if (firstArm.GetControl()) { isControlling = true; firstArm.SetControl(false); } } else if (arms == 0) { if (isControlling) { if (!isLeftRetrieving) { isControlling = false; firstArm.SetControl(true); } } else if (firstArm.GetControl()) { firstArm.SetControl(false); secondArm.SetControl(true); } else { isControlling = true; secondArm.SetControl(false); } } } }
protected void DisableControl() { bool playerControl = player.HasControl(); bool leftArmControl = leftArm.GetControl(); bool rightArmControl = rightArm.GetControl(); if (playerControl) { controlIndex = 0; player.ResetPower(); } else if (leftArmControl) { controlIndex = 1; } else if (rightArmControl) { controlIndex = 2; } player.SetControl(false); leftArm.SetControl(false); rightArm.SetControl(false); }