Exemple #1
0
            public InterpOperation(ArmController arm, Vector3D worldtarg, double WristPitch, double WristYaw)
            {

                this.arm = arm;
                CurrentState = arm.GetCurrentState();
                EndState = arm.FindAnglesState(worldtarg, WristPitch, WristYaw);
                EndPos = worldtarg;
                CurrentPos = arm.FindPos(out StartWristPitch, out StartWristYaw);
                //CurrentPos += arm.wristYaw.WorldMatrix.Up * arm.headHeight;   
                stepAmount = stepSize / Vector3D.Distance(CurrentPos, EndPos);
                // StartWristPitch = arm.wristPitch.Angle + arm.shoulderPitch.Angle - arm.Elbow.Angle;

                // StartWristYaw = arm.wristYaw.Angle - arm.shoulderYaw.Angle;

                EndWristPitch = WristPitch;
                EndWristYaw = WristYaw;
            }