virtual protected void OnDeactivation()
    {
        counter = 0;
        PlayPlugOutSound();

        if (isLeftPlugged)
        {
            isLeftPlugged    = false;
            isPlugOutEnabled = false;
            leftArm.OnPlugOut();
            return;
        }
        if (isRightPlugged)
        {
            isRightPlugged   = false;
            isPlugOutEnabled = false;
            rightArm.OnPlugOut();
            return;
        }
    }
 private void ActivateSwitch()
 {
     if (Input.GetKeyDown(KeyCode.Q))
     {
         // If this switch is plugged in by eiher right or left
         if (isLeftPlugged || isRightPlugged)
         {
             // Activating switch
             if (!isActivated)
             {
                 // Activate only when the plugged hand is being controlled
                 if ((isLeftPlugged && leftHand.GetControl()) ||
                     (isRightPlugged && rightHand.GetControl()))
                 {
                     isActivated = true;
                     Invoke("Deactivate", 0.5f);
                 }
             }
         }
         else
         {
             // Plugging into switch
             if (isLeftHandAround && !isLeftPlugged && leftHand.GetControl())
             {
                 isLeftPlugged = true;
                 leftHand.OnPlugIn();
                 return;
             }
             if (isRightHandAround && !isRightPlugged && rightHand.GetControl())
             {
                 isRightPlugged = true;
                 rightHand.OnPlugIn();
                 return;
             }
         }
     }
     if (Input.GetKey(KeyCode.Q) && isPlugOutEnabled)
     {
         if (isLeftPlugged && leftHand.GetControl())
         {
             if (counter++ > waitToPlugOut)
             {
                 isLeftPlugged = false;
                 leftHand.OnPlugOut();
                 isPlugOutEnabled = false;
             }
         }
         if (isRightPlugged && rightHand.GetControl())
         {
             if (counter++ > waitToPlugOut)
             {
                 isRightPlugged = false;
                 rightHand.OnPlugOut();
                 isPlugOutEnabled = false;
             }
         }
     }
     if (Input.GetKeyUp(KeyCode.Q))
     {
         counter = 0;
         if ((isLeftPlugged && leftHand.GetControl()) || (isRightPlugged && rightHand.GetControl()))
         {
             isPlugOutEnabled = true;
         }
     }
 }