void BackMoveUFO(float speed) { OriginStick.GetComponent <Rigidbody>().MovePosition(transform.position + new Vector3(0f, 0f, -1f) * speed * Time.deltaTime); LeftArm1Controller.MoveBack(speed); LeftArm2Controller.MoveBack(speed); LeftArm3Controller.MoveBack(speed); RightArm1Controller.MoveBack(speed); RightArm2Controller.MoveBack(speed); RightArm3Controller.MoveBack(speed); }