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C# (CSharp) UnityEngine Object.Free Examples
Programming Language:
C# (CSharp)
Namespace/Package Name:
UnityEngine
Class/Type:
Object
Method/Function:
Free
Examples at hotexamples.com:
1
C# (CSharp) UnityEngine Object.Free - 1 examples found
. These are the top rated real world C# (CSharp) examples of
UnityEngine.Object.Free
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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DontDestroyOnLoad(30)
Destroy(30)
FindObjectsOfType(30)
FindObjectOfType(30)
Equals(30)
DestroyImmediate(30)
CheckNullArgument(13)
GetAssetPath(11)
DestroyObject(11)
GameObject(6)
GetCachedPtr(4)
GetAsGameObject(4)
CompareBaseObjects(4)
GetFileID(3)
DoesObjectWithInstanceIDExist(3)
FullName(3)
Cast(3)
As(3)
FindSceneObjectsOfType(2)
GetAssetInfo(2)
GetAssetImporter(2)
GetAsComponent(2)
GetComponents(2)
GetAssetNameEditor(2)
GetExtensionData(2)
GetGUID(2)
GetFormattedLog(2)
GetField(2)
GetFieldsContainer(1)
GetPlainType(1)
GetComponent(1)
GetAssetType(1)
GetAssetStatus(1)
GetFlag(1)
GetFieldValue(1)
GetAssetPtr(1)
GetEditorEnable(1)
AddComponent(1)
GetAssetModNameEditor(1)
CurrentThreadIsMainThread(1)
ClickHighlight(1)
CompareName(1)
ComputeEntityGuid(1)
Convert(1)
CreateAssetExtension(1)
CreateMissingReferenceObject(1)
DestroyGameObject(1)
GetAssetGUID(1)
ExtInstantiate(1)
FindObjectsOfTypeIncludingAssets(1)
Frequently Used Methods
DontDestroyOnLoad (30)
Destroy (30)
FindObjectsOfType (30)
FindObjectOfType (30)
Equals (30)
DestroyImmediate (30)
CheckNullArgument (13)
GetAssetPath (11)
DestroyObject (11)
GameObject (6)
Frequently Used Methods
GetCachedPtr (4)
GetAsGameObject (4)
CompareBaseObjects (4)
GetFileID (3)
DoesObjectWithInstanceIDExist (3)
FullName (3)
Cast (3)
As (3)
FindSceneObjectsOfType (2)
GetAssetInfo (2)
GetAssetImporter (2)
GetAsComponent (2)
GetComponents (2)
GetAssetNameEditor (2)
GetExtensionData (2)
GetGUID (2)
GetFormattedLog (2)
GetField (2)
GetFieldsContainer (1)
GetPlainType (1)
Frequently Used Methods
GetAssetImporter (2)
GetAsComponent (2)
GetComponents (2)
GetAssetNameEditor (2)
GetExtensionData (2)
GetGUID (2)
GetFormattedLog (2)
GetField (2)
GetFieldsContainer (1)
GetPlainType (1)
GetComponent (1)
GetAssetType (1)
GetAssetStatus (1)
GetFlag (1)
GetFieldValue (1)
GetAssetPtr (1)
GetEditorEnable (1)
AddComponent (1)
GetAssetModNameEditor (1)
CurrentThreadIsMainThread (1)
ClickHighlight (1)
CompareName (1)
ComputeEntityGuid (1)
Convert (1)
CreateAssetExtension (1)
CreateMissingReferenceObject (1)
DestroyGameObject (1)
GetAssetGUID (1)
ExtInstantiate (1)
FindObjectsOfTypeIncludingAssets (1)
Frequently Used Methods
GetComponent (1)
GetAssetType (1)
GetAssetStatus (1)
GetFlag (1)
GetFieldValue (1)
GetAssetPtr (1)
GetEditorEnable (1)
AddComponent (1)
GetAssetModNameEditor (1)
CurrentThreadIsMainThread (1)
ClickHighlight (1)
CompareName (1)
ComputeEntityGuid (1)
Convert (1)
CreateAssetExtension (1)
CreateMissingReferenceObject (1)
DestroyGameObject (1)
GetAssetGUID (1)
ExtInstantiate (1)
FindObjectsOfTypeIncludingAssets (1)
Free (1)
Any (1)
GetAssetCohabitants (1)
GetAssetExtension (1)
HideFlagsSet (1)
Object Class Documentation
Example #1
0
Show file
File:
ComponentExtensions.cs
Project:
mh-godot/UnityGodotCompat
public static void Destroy(this Object obj) { obj.Free(); }