public class PlayerController : MonoBehaviour { public GameObject targetObject; private GameObject cachedObject; void Start() { // Cache the target object for faster access cachedObject = GameObject.Find("Enemy"); } void Update() { if (targetObject.Equals(cachedObject)) { // Do something with the target object } } }
public class AudioManager : MonoBehaviour { public AudioClip backgroundMusic; private AudioSource audioSource; void Start() { audioSource = GetComponentIn this example, we have an AudioManager script that plays background music using an AudioSource component. We have a reference to the backgroundMusic AudioClip and we set it on the audioSource in the Start method. In the Update method, we use the Equals method to check if the audioSource.clip has changed, and if so, we set the new clip and play it. The UnityEngine.Object.Equals method is part of the UnityEngine.dll assembly in the UnityEngine package library.(); audioSource.clip = backgroundMusic; audioSource.Play(); } void Update() { if (!audioSource.clip.Equals(backgroundMusic)) { audioSource.clip = backgroundMusic; audioSource.Play(); } } }