C# UnityEngine.Mesh.Clear is a method that clears all data from a UnityEngine.Mesh object. This method allows the user to remove any existing vertex, triangle, and other attribute information stored in the mesh, essentially resetting it to its initial state. This can be useful when reusing a mesh object for different purposes or when needing to remove all existing data before populating it with new information.
C# (CSharp) UnityEngine Mesh.Clear - 60 examples found. These are the top rated real world C# (CSharp) examples of UnityEngine.Mesh.Clear extracted from open source projects. You can rate examples to help us improve the quality of examples.