// Get the value of the "isWalking" parameter bool isWalking = GetComponent().GetBool("isWalking");
// Check if the "isJumping" parameter is true if (animator.GetBool("isJumping")) { // Do something if the character is jumping }This example checks whether the "isJumping" parameter from the Animator component attached to the `animator` object is true. It uses an `if` statement to execute a block of code if the condition is met. The `UnityEngine.Animator.GetBool` method is part of the `UnityEngine` package library in Unity.