GetLayerName() public method

public GetLayerName ( int layerIndex ) : string
layerIndex int
return string
Example #1
0
        public static float GetLayersWeight(this Animator anim, string strNamePartial)
        {
            for (int i = 0; i < anim.layerCount; i++)
            {
                string strName = anim.GetLayerName(i);
                if (!strName.StartsWith(strNamePartial))
                {
                    continue;
                }

                return(anim.GetLayerWeight(i));
            }
            return(0.0f);
        }
	void Start()
	{
		animator = this.GetComponent<Animator>();

		if (Fsm!=null)
		{
			string layerName = animator.GetLayerName(LayerIndex);
			fsmStateLUT = new Dictionary<int, FsmState>();

			foreach (FsmState state in Fsm.Fsm.States)
			{
				string fsmStateName = state.Name;

				RegisterHash(state.Name,state);

				if (!fsmStateName.StartsWith(layerName+"."))
				{
					RegisterHash(layerName+"."+state.Name,state);
				}
			}

		}
	}
    /// <summary>
    /// Get all the layer names.
    /// </summary>
    /// <returns>
    /// The layer names.
    /// </returns>
    /// <param name='animator'>
    /// Animator.
    /// </param>
    private static string[] GetLayerNames(Animator animator)
    {
        //		AnimatorController animatorController = animator.runtimeAnimatorController as AnimatorController;

        List<string> layerNames = new List<string>();

        //		for (int i = 0; i < animatorController.GetLayerCount(); i++)
        //			layerNames.Add(animatorController.GetLayerName(i));
        for (int i = 0; i < animator.layerCount; i++)
            layerNames.Add(animator.GetLayerName(i));

        return layerNames.ToArray();
    }