void GetAnimationEvents(Animator animator)
        {
            if (animator == null)
                return;

            #if UNITY_5_0
            var anim = (UnityEditor.Animations.AnimatorController)animator.runtimeAnimatorController;

            foreach( var clip in anim.animationClips )
            {
            foreach( var ev in AnimationUtility.GetAnimationEvents(clip) )
            {
                MethodWithObject item = methdoList.Find( (name) =>{ return name.method.Equals(ev.functionName) ; } );
                if( item == null ){
                    item = new MethodWithObject();
                    item.method = ev.functionName;
                    methdoList.Add(item);
                }

                if( !item.objectList.Exists( (obj)=>{ return animator.Equals(obj); } ) )
                {
                    item.objectList.Add(animator );
                }
            }
            }
            #else
            var anim = (UnityEditorInternal.AnimatorController)animator.runtimeAnimatorController;

            if (anim == null)
                return;

            for (int i=0; i<anim.layerCount; i++) {
                var layer = anim.GetLayer (i);
                for (int r=0; r< layer.stateMachine.stateCount; r++) {
                    var state = layer.stateMachine.GetState (r);
                    var clip = state.GetMotion () as AnimationClip;

                    if (clip == null)
                        continue;

                    foreach (var ev in AnimationUtility.GetAnimationEvents(clip)) {
                        CallbackCallObject item = callbackCallObjectList.Find ((name) => {
                            return name.method.Equals (ev.functionName); });
                        if (item == null) {
                            item = new CallbackCallObject ();
                            item.method = ev.functionName;
                            callbackCallObjectList.Add (item);
                        }

                        if (!item.callComponent.Exists ((obj) => {
                            return animator.Equals (obj); })) {
                            item.callComponent.Add (animator);
                        }
                    }
                }
            }
            #endif
        }