private static void SetRolloffToTarget(SerializedProperty property, Object target) { property.SetToValueOfTarget(target); property.serializedObject.FindProperty("rolloffMode").SetToValueOfTarget(target); property.serializedObject.ApplyModifiedProperties(); EditorUtility.ForceReloadInspectors(); }
internal static void SetToValueOfTarget(SerializedProperty property, UnityEngine.Object target) { property.SetToValueOfTarget(target); property.serializedObject.ApplyModifiedProperties(); EditorUtility.ForceReloadInspectors(); }
private static void SetRolloffToTarget(SerializedProperty property, UnityEngine.Object target) { property.SetToValueOfTarget(target); property.serializedObject.FindProperty("rolloffMode").SetToValueOfTarget(target); property.serializedObject.ApplyModifiedProperties(); EditorUtility.ForceReloadInspectors(); }
internal static void SetToValueOfTarget(SerializedProperty property, Object target) { property.SetToValueOfTarget(target); property.serializedObject.ApplyModifiedProperties(); EditorUtility.ForceReloadInspectors(); }