The System Vector3 LSDistance is a method that calculates the least square distance between two Vector3 objects. This method is provided by the UnityEngine package, which is a library of tools used for game development in C#.
In this example, we create two Vector3 objects named v1 and v2 with the coordinates (1,2,3) and (4,5,6) respectively. We then calculate their distance using the Vector3.Distance method, which returns the magnitude of the difference between v1 and v2. Finally, we use the Vector3.SqrMagnitude method to calculate the least square distance between the two Vector3 objects.
Example 2:
Vector3[] points = new Vector3[4]; points[0] = new Vector3(0,0,0); points[1] = new Vector3(0,0,1); points[2] = new Vector3(1,0,0); points[3] = new Vector3(0,1,0);
float leastSquareDistance = float.MaxValue; for (int i = 0; i < points.Length; i++) { for (int j = i + 1; j < points.Length; j++) { float distance = Vector3.SqrMagnitude(points[i] - points[j]); if (distance < leastSquareDistance) { leastSquareDistance = distance; } } }
This example demonstrates how to use the Vector3 LSDistance method to find the nearest points among a collection of Vector3 objects. We first create an array of four Vector3 objects named points. We then use a nested loop to compare all pairs of Vector3 objects and calculate their least square distance. Finally, we find the smallest least square distance among all pairs and store it in the leastSquareDistance variable.
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