Vector3 a = new Vector3(1.0f, 2.0f, 3.0f); Vector3 b = new Vector3(1.2f, 1.8f, 3.2f); bool approxEqual = a.ApproxEquals(b, 0.3f); // true
Vector3 c = new Vector3(0.1f, 0.2f, 0.3f); Vector3 d = new Vector3(0.3f, 0.2f, 0.1f); bool approxEqual2 = c.ApproxEquals(d, 0.1f); // falseIn this example, we create two Vector3 objects, `c` and `d`, with values that are not approximately equal, since they differ more than the specified tolerance of 0.1. This method is useful for comparing Vector3 objects that may have small differences due to floating point errors, or for situations where exact equality is not required. The System.Numerics package library provides a set of mathematical functions and operations for working with vectors, matrices, and complex numbers in C#.