using System.Numerics; // Initialize two Vector3 points Vector3 pointA = new Vector3(1, 2, 3); Vector3 pointB = new Vector3(4, 5, 6); // Calculate the distance between the two points float distance = Vector3.Distance(pointA, pointB); // Output the result Console.WriteLine(distance); // Output: 5.196152f
using System.Numerics; // Get a list of all game objects ListOverall, `System.Vector3.Distance` is a useful method for calculating the distance between two points in a 3D space, and can be used in a variety of applications such as game development, 3D modeling, and physics simulations.gameObjects = GetGameObjects(); // Get the player's position Vector3 playerPosition = GetPlayerPosition(); // Initialize variables to store closest game object and its distance from player GameObject closestObject = null; float closestDistance = float.MaxValue; // Loop through all game objects and calculate the distance to player foreach (GameObject obj in gameObjects) { float distance = Vector3.Distance(obj.Position, playerPosition); // If distance is smaller than the current closest distance, update the value if (distance < closestDistance) { closestObject = obj; closestDistance = distance; } } // Print the closest object's name and distance to player Console.WriteLine("Closest object: " + closestObject.Name); Console.WriteLine("Distance to player: " + closestDistance);