Example #1
0
 public EnemyTurnState(BattleSystem system) : base(system)
 {
 }
Example #2
0
 public BeginState(BattleSystem system) : base(system)
 {
 }
Example #3
0
 public LostState(BattleSystem system) : base(system)
 {
 }
Example #4
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 public PlayerTurnState(BattleSystem system) : base(system)
 {
 }
Example #5
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 public PauseState(BattleSystem system, State resumeState) : base(system)
 {
     _resumeState = resumeState;
 }
Example #6
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 public WonState(BattleSystem system) : base(system)
 {
 }
Example #7
0
 public State(BattleSystem system)
 {
     _system = system;
 }