public EnemyTurnState(BattleSystem system) : base(system)
 {
 }
Beispiel #2
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 public BeginState(BattleSystem system) : base(system)
 {
 }
Beispiel #3
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 public LostState(BattleSystem system) : base(system)
 {
 }
 public PlayerTurnState(BattleSystem system) : base(system)
 {
 }
Beispiel #5
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 public PauseState(BattleSystem system, State resumeState) : base(system)
 {
     _resumeState = resumeState;
 }
Beispiel #6
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 public WonState(BattleSystem system) : base(system)
 {
 }
Beispiel #7
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 public State(BattleSystem system)
 {
     _system = system;
 }