public virtual void Awake() { life = GetComponent<BCharacterLife>(); animator = GetComponent<BCharacterAnimator>(); //選択マーカー作成 activeCircle= CreateCircle("ActiveCircle"); targetCircle=CreateCircle("TargetCircle"); }
public virtual void Awake() { life = GetComponent <BCharacterLife>(); animator = GetComponent <BCharacterAnimator>(); //選択マーカー作成 activeCircle = CreateCircle("ActiveCircle"); targetCircle = CreateCircle("TargetCircle"); }
void Start() { character = GetComponent<BCharacterBase>(); animator = GetComponent<BCharacterAnimator>(); }
// Use this for initialization public virtual void Awake() { character = GetComponent <BCharacterBase>(); animator = GetComponent <BCharacterAnimator>(); }
// Use this for initialization public void Awake() { character = GetComponent<BCharacterBase>(); animator = GetComponent<BCharacterAnimator>(); }
void Start() { character = GetComponent <BCharacterBase>(); animator = GetComponent <BCharacterAnimator>(); }