Example #1
0
        //Show lumbermill buttons

        /*private void humanLumberMillButton_Show()
         * {
         *
         * }
         *
         * private void humanLumberMillButton_Hide()
         * {
         *  humanArrow2.Hide();
         *  ranger.Hide();
         * }*/

        //Show town hall buttons
        private void townHallButton_Show()
        {
            peasant.Show();
            //Only show keep upgrade if selected building is TownHall and we meet requirement for keep upgrade
            if (gameData.checkRequirements("Keep", allUnits, playerChoice) && gameData.checkCurrentUnit("TownHall", allUnits))
            {
                keep.Show();
            }
            //Only show castle upgrade if selected building is Keep and we meet requirement for Castle upgrade
            if (gameData.checkRequirements("Castle", allUnits, playerChoice) && gameData.checkCurrentUnit("Keep", allUnits))
            {
                castle.Show();
            }
        }