//Show lumbermill buttons /*private void humanLumberMillButton_Show() * { * * } * * private void humanLumberMillButton_Hide() * { * humanArrow2.Hide(); * ranger.Hide(); * }*/ //Show town hall buttons private void townHallButton_Show() { peasant.Show(); //Only show keep upgrade if selected building is TownHall and we meet requirement for keep upgrade if (gameData.checkRequirements("Keep", allUnits, playerChoice) && gameData.checkCurrentUnit("TownHall", allUnits)) { keep.Show(); } //Only show castle upgrade if selected building is Keep and we meet requirement for Castle upgrade if (gameData.checkRequirements("Castle", allUnits, playerChoice) && gameData.checkCurrentUnit("Keep", allUnits)) { castle.Show(); } }