void Start() { tform = player.GetComponent <Transform>(); spawning = pattern_obj.gameObject.GetComponent <pattern>(); End = ui_End.gameObject.GetComponent <End>(); best_score = score_manager.LoadScore(); }
void Start() { tform = player.GetComponent <Transform>(); spawning = pattern_obj.gameObject.GetComponent <pattern>(); End = ui_End.gameObject.GetComponent <End>(); best_score = score_manager.LoadScore(); }