public void destroyObject(){ //print ("destroy - gameObject type = "+gameObject.name); //mgrInstance = spawnMgr.GetComponent<spawningManager> () as spawningManager; //print (mgrInstance); scoreInst = scoreObj.GetComponent<scoreManager> () as scoreManager; if (gameObject.name == "targetBoardSmall(Clone)") { scoreInst.addToScore(1); //mgrInstance.countTargetHit(); //spawnMgr.countTargetHit(); print ("destroying smalltarget"); }; if (gameObject.name == "kitty(Clone)") { //scoreInst.addToScore(2); //mgrInstance.countKittyHit(); //spawnMgr.countTargetHit(); print ("destroying kitty!"); }; Destroy (gameObject); }
// Start is called before the first frame update void Start() { //randomly assigning each enemy a different sprite and associated health level rand = Random.Range(0, enemySprites.Length); GetComponent <SpriteRenderer>().sprite = enemySprites[rand]; health = healthValue[rand]; dexModifier = 0; score = GameObject.FindWithTag("score").GetComponent <scoreManager>(); }
void Start() { if (ScoreManager == null) { ScoreManager = this; DontDestroyOnLoad(this); } else { Destroy(gameObject); } }
// Start is called before the first frame update void Start() { //get all options for path pathPoints = GameObject.Find("TractorPath"); followThis = pathPoints.GetComponentsInChildren <Transform>(); //just generate a random spot to move next nextMove = RNG(); //access managers for update on collision score = FindObjectOfType <scoreManager>(); health = FindObjectOfType <healthManager>(); sound = FindObjectOfType <AudioManager>(); }
// Start is called before the first frame update void Start() { //find the managers for correct health, score keeping and playing sounds on collision score = FindObjectOfType <scoreManager>(); health = FindObjectOfType <healthManager>(); sound = FindObjectOfType <AudioManager>(); //give it a random speed //gameobjects managed by colliders rb = gameObject.GetComponent <Rigidbody2D>(); rb.velocity = transform.right * truckSpeed; }
void Awake() { if (instance) { Destroy(this.gameObject); } else { instance = this; } UpdateScore(); }
// Réactualisatoin du score / méthode pas terrible car l'instantiation // de la classe scoremanager dans les prefabs ennemy obligent a trouver l'objet score text a chaque hit. void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } }
void Start() { Error(); score = GetComponent <scoreManager> (); if (!score) { Debug.LogError("score (scoreManager) is null (gameOver)"); } isGameOver = false; isGoMenu = false; }
void Start() { click.Play(); platformStartPoint = platformGenerator.position; playerStartPoint = player.transform.position; score = FindObjectOfType <scoreManager>(); isGameRunning = true; mainThemeMusic.Play(); }
// Start is called before the first frame update void Start() { //set initial speed speed = 1.0f; //get the path pathPoints = GameObject.Find("AmbulancePath"); //get all options for path followThis = pathPoints.GetComponentsInChildren <Transform>(); //access the managers for functionality score = FindObjectOfType <scoreManager>(); health = FindObjectOfType <healthManager>(); sound = FindObjectOfType <AudioManager>(); }
// Start is called before the first frame update void Start() { Enemy = GetComponent <enemy>(); player = GameObject.FindGameObjectWithTag("player").GetComponent <runner>(); scoreManagerScript = GameObject.FindGameObjectWithTag("player").GetComponent <scoreManager>(); hp += player.lvl; damage += player.lvl; rb = GetComponent <Rigidbody2D>(); anim = GetComponent <Animator>(); sprite = GetComponent <SpriteRenderer>(); }
// Use this for initialization void Start() { gameObject.GetComponent <BoxCollider2D> ().enabled = false; scoreMan = FindObjectOfType <scoreManager>(); rb = GetComponent <Rigidbody2D>(); sr = GetComponent <SpriteRenderer>(); elipse.SetActive(false); if (gameObject.tag == "squareCustomer") { velocity = new Vector2(-5f, 0f); } else { velocity = new Vector2(5f, 0f); } timeLeft = Random.Range(0.5f, 2.5f); }
void Start() { Time.timeScale = 1; Error(); score = GetComponent <scoreManager> (); if (!score) { Debug.LogError("score (scoreManager) is null (mainMenu)"); } if (score) { if (reset) { score.ResetScore(); } StatusHighScore(); } }
void Start() { Error(); if (map) { soul = map.GetComponent <spawnSoul> (); score = map.GetComponent <scoreManager> (); if (!soul) { Debug.LogError("soul (map) is null (chapterManager)"); } if (!score) { Debug.LogError("score (map) is null (chapterManager)"); } else { if (score.isExplore == 0) { TextEnabled(textStart [0]); } else { isExplore = true; } } } audioSource = GetComponent <AudioSource> (); if (!audioSource) { Debug.LogError("audioSource (AudioSource) is null (chapterManager)"); } for (int i = 0; i < isSpawnYellowSoul.Length; i++) { isSpawnYellowSoul [i] = false; } }
// Use this for initialization void Start() { if (_manager == null) { _manager = GameObject.FindGameObjectWithTag("manager"); } if (sm == null) { sm = _manager.GetComponent <scoreManager>(); } if (con == null) { con = GameObject.FindGameObjectWithTag("Player").GetComponent <controller>(); } gu = this.gameObject.transform.parent.gameObject.GetComponent <ghsUtility>(); ghs = gu.getData(); preHS.text = sm.scoreTXT.text; preGOHS.text = sm.scoreTXT.text; if (ghs.user_icon != null) { getUserIcon(ghs.useBlob, ghs.user_icon, userIconPS); getUserIcon(ghs.useBlob, ghs.user_icon, userIconGOS); } if (ghs.name != null) { userNamePS.text = ghs.name; userNameGOS.text = ghs.name; } else { userNamePS.text = "username"; userNameGOS.text = "username"; } rewardBtn.enabled = !con.rewarded; }
// Use this for initialization void Start() { health = 3; lifetime = Screen.height / 10; speed = Screen.height / 4; rb = GetComponent <Rigidbody2D> (); if (rb == null) { gameObject.AddComponent <Rigidbody2D>(); rb = GetComponent <Rigidbody2D>(); } if (_manager == null) { _manager = GameObject.FindGameObjectWithTag("manager"); } rb.gravityScale = 0f; sc = _manager.GetComponent <scoreManager>(); }
void Awake() { // Теперь, проверяем существование экземпляра if (instance == null) { // Экземпляр менеджера был найден instance = this; // Задаем ссылку на экземпляр объекта } else if (instance == this) { // Экземпляр объекта уже существует на сцене Destroy(gameObject); // Удаляем объект } // Теперь нам нужно указать, чтобы объект не уничтожался // при переходе на другую сцену игры DontDestroyOnLoad(gameObject); ballObj = FindObjectOfType <BallScript>().gameObject; ballStartPosition = ballObj.transform.position; scoreText = GameObject.Find("ScoreText").GetComponent <Text>(); }
// Use this for initialization void Start() { nRandomFruit = Random.Range(0, 5); targetFrameData = Instantiate(targetFrame, new Vector3(parentPos.x + framePos.x, parentPos.y + framePos.y, parentPos.z + framePos.z), Quaternion.identity); //目標物を囲うものを生成 targetFrameData.GetComponent <targetCupMove>().moveSpeed = moveSpeed; targetFrameData.GetComponent <targetData>().point = 0; targetFrameData.GetComponent <targetData>().type = nRandomFruit; targetFrameData.GetComponent <targetData>().maxObj = maxObj; //targetFrameData.GetComponent<targetData>().objPos = pointPos; //targetFrameData.GetComponent<targetData>().objSize = pointSize; targetFrameData.GetComponent <targetData>().parentSize = parentSize + frameSize; //スコアのターゲット設定 scoreObj = GameObject.Find("scoreManager"); scoreData = scoreObj.GetComponent <scoreManager>(); scoreData.SetType(nRandomFruit); //ターゲット設定 FruitTag.GetComponent <SpriteRenderer>().sprite = FruitTex[nRandomFruit]; //テクスチャの設定 targetData = Instantiate(FruitTag, new Vector3(parentPos.x + targetPos.x, parentPos.y + targetPos.y, parentPos.z + targetPos.z), Quaternion.identity); //ターゲットの生成 //targetData.GetComponent<targetData>().point = 0; //targetData.GetComponent<targetData>().type = nRandomFruit; //targetData.GetComponent<targetData>().maxObj = maxObj; //targetData.GetComponent<targetData>().parentSize = parentSize + frameSize; targetData.GetComponent <targetCupMove>().moveSpeed = moveSpeed; //吹き出し設定 //bubbleMiddleData = Instantiate(bubbleMiddle, new Vector3(parentPos.x + bubblePos.x, parentPos.y + bubblePos.y, parentPos.z + bubblePos.z), Quaternion.identity); //吹き出し(中央)の生成 //bubbleMiddleData.GetComponent<bubbleMoveKill>().type = targetData.GetComponent<targetData>().type; //bubbleMiddleData.GetComponent<bubbleMoveKill>().type = targetFrameData.GetComponent<targetData>().type; //bubbleMiddleData.GetComponent<bubbleMoveKill>().moveSpeed = bubbleSpeed; //サイズ設定 targetFrameData.transform.localScale = new Vector3(parentSize.x * frameSize.x, parentSize.y * frameSize.y, parentSize.z * frameSize.z); targetData.transform.localScale = new Vector3(parentSize.x * targetSize.x, parentSize.y * targetSize.y, parentSize.z * targetSize.z); //bubbleMiddleData.transform.localScale = new Vector3(parentSize.x * bubbleSize.x, parentSize.y * bubbleSize.y, parentSize.z * bubbleSize.z); }
void init() { game_score = 0; if (canvasGroup == null) { canvasGroup = GetComponent <CanvasGroup>(); } if (score_manager == null) { score_manager = ScoreManager.gameObject.GetComponent <scoreManager>(); } best_score = score_manager.LoadScore(); pattern1 = 0.5f; // just random pattern2 = 2.4f; pattern34 = 5.3f; pattern56 = 20; pattern_time = 1; isgameover = false; }
// Start is called before the first frame update void Start() { rb = GetComponent <Rigidbody>(); sm = scoreManager.GetComponent <scoreManager>(); }
void Start() { theScoreManager = FindObjectOfType <scoreManager>(); collectableSound = GameObject.Find("Collectable sound effect").GetComponent <AudioSource>(); }
private void Awake() { instance = this; }
// Use this for initialization void Start() { theScoreManager = FindObjectOfType <scoreManager>(); }
void Start() { sm = GameObject.FindObjectOfType<scoreManager>().GetComponent<scoreManager>(); Debug.Log(sm); }
void Start() { Error(); if (map) { node = map.GetComponent <tileMap> (); score = map.GetComponent <scoreManager> (); spawn = map.GetComponent <spawnSoul> (); status = map.GetComponent <gameOver> (); if (!score) { Debug.LogError("score (map) is null (heroController)"); } if (!status) { Debug.LogError("status (map) is null (heroController)"); } if (!spawn) { Debug.LogError("spawn (map) is null (heroController)"); } if (!node) { Debug.LogError("node (map) is null (heroController)"); } else { ChangeNode(); } } if (teleport) { isTeleport = true; imgTeleport = teleport.GetComponent <Image> (); btnTeleport = teleport.GetComponent <Button> (); if (!imgTeleport) { Debug.LogError("imgTeleport (teleport) is null (heroController)"); } else { imgTeleport.fillAmount = 0f; } if (!btnTeleport) { Debug.LogError("btnTeleport (teleport) is null (heroController)"); } else { btnTeleport.interactable = false; } } if (explore) { if (score.isExplore == 1) { Destroy(explore); } else { imgExplore = explore.GetComponent <Image> (); if (!imgExplore) { Debug.LogError("imgExplore (explore) is null (heroController)"); } else { imgExplore.fillAmount = 1f; } } } if (scoreDisplay) { scoreDisplay.text = "0"; } anim = GetComponent <Animator> (); audioSource = GetComponent <AudioSource> (); if (!anim) { Debug.LogError("anim (Animator) is null (heroController)"); } if (!audioSource) { Debug.LogError("audioSource (AudioSource) is null (heroController)"); } isMove = false; world.x = Screen.width / 2; world.y = Screen.height / 2; speed = speedStart; rotate = transform.eulerAngles.z; maxOpenPath = node.nodeOpen.Count; if (rotate == 0f) { direct = Vector2.up; } else if (rotate == 90f) { direct = Vector2.left; } else if (rotate == 180f) { direct = Vector2.down; } else if (rotate == 270f) { direct = Vector2.right; } InvokeRepeating("TeleportReload", 0, 1f); }
// Use this for initialization void Start() { money = 20; waitTime = Random.Range(5,30); sm = GameObject.FindGameObjectWithTag("scoreManagerTag").GetComponent<scoreManager>(); }
void Start() { singleton = this; applyScore(); }
void Awake() { scoreMgr = GameObject.FindObjectOfType <scoreManager>(); }
// Use this for initialization void Start() { thescoreManager = FindObjectOfType <scoreManager>(); coinSound = GameObject.Find("CoinSound").GetComponent <AudioSource>(); }
void start() { SCManager = FindObjectOfType <scoreManager>(); SCManager.scoreCount = 0; SCManager.scoreIncreases = true; }
// Start is called before the first frame update void Start() { health = 100; score = GameObject.FindWithTag("score").GetComponent <scoreManager>(); }
void Awake() { instance = this; }
void Awake() { rocket = GetComponent <Rigidbody2D>(); fire = gameObject.transform.GetChild(0).gameObject; scoreManager = FindObjectOfType <scoreManager>(); }
// start is never called, but kept here for debugging purposes void Start() { rn = GetComponent <Renderer>(); sm = scoreManager.GetComponent <scoreManager>(); linearMovement = new Vector3(-.5f, 0f, 0f); }