Example #1
0
 public void Start()
 {
     foreach (var item in database.collectibles)
     {
         characterItems.Add(new InventoryItem(0, item));
     }
     characterItems[0].count = 1;
     for (int i = 0; i < characterItems.Count; i++)
     {
         inventoryUI.InitSlot(i, characterItems[i]);
     }
     inventoryUI.gameObject.SetActive(false);
     inventoryOpenDuration /= DifficultyManager.gameSpeed;
 }