public void Start() { foreach (var item in database.collectibles) { characterItems.Add(new InventoryItem(0, item)); } characterItems[0].count = 1; for (int i = 0; i < characterItems.Count; i++) { inventoryUI.InitSlot(i, characterItems[i]); } inventoryUI.gameObject.SetActive(false); inventoryOpenDuration /= DifficultyManager.gameSpeed; }