Example #1
0
 public void ResetMenus()
 {
     if (inventory.gameObject.activeSelf)
     {
         inventory.CloseDialog();
     }
     if (settingInteractable.gameObject.activeSelf)
     {
         settingInteractable.CloseDialog();
     }
     if (prefabs.gameObject.activeSelf)
     {
         prefabs.CloseDialog();
     }
     if (save.gameObject.activeSelf)
     {
         save.CloseDialog();
     }
 }