public void SpawnTank()
 {
     tank = Instantiate(prefabTank, spawnPoint.position, spawnPoint.rotation) as GameObject;
     tank.GetComponent <TankMovementController>().SetTankParams(tankManager.GetTankMovementSpeed(), tankManager.GetTankRotationSpeed());
     tankManager.SetTankMovementAndWeaponControllers(tank.GetComponent <TankMovementController>(), tank.GetComponentInChildren <WeaponController>());
     monsterView.SetMonsterTarget(tank);
 }