internal void Save(SaveData saveData)
        {
            var prefabIdentifier = GetComponent <PrefabIdentifier>();
            var id = prefabIdentifier.Id;

            if (_saveData == null)
            {
                _saveData = new SaveDataEntry();
            }
            _saveData.ID              = id;
            _saveData.BodyColor       = ColorManager.GetColor().ColorToVector4();
            _saveData.TankLevel       = TankManager.GetTankLevel();
            _saveData.ContainerAmount = StorageManager.NumberOfBottles;
            _saveData.IsInSub         = _isInSub;
            saveData.Entries.Add(_saveData);
        }