void Setup()
 {
     uiManager.Setup();
     uiManager.DisplayActiveTank(activeTank);
     terrainManager.CreateTerrain(10f);
     tank0Manager.CreateTankOnTerrain(0, terrainManager.RandomPosition());
     tank1Manager.CreateTankOnTerrain(1, terrainManager.RandomPosition());
     SetActiveTank(0);
 }