Example #1
0
        public Armor(Player player, Vector2 position) : base(player, position, MobileType.Armor)
        {
            Movement.CollisionOffset     = 25;
            Movement.MaximumStepsPerTurn = 90;

            CollisionBox = new CollisionBox(this, new Rectangle(0, 0, 30, 40), new Vector2(0, 10));

            smokeParticleEmitter = new ParticleEmitter(() => { SpecialEffectBuilder.RandomLowHealthSmokeParticle(CollisionBox.Center); }, 0);
        }