public Armor(Player player, Vector2 position) : base(player, position, MobileType.Armor) { Movement.CollisionOffset = 25; Movement.MaximumStepsPerTurn = 90; CollisionBox = new CollisionBox(this, new Rectangle(0, 0, 30, 40), new Vector2(0, 10)); smokeParticleEmitter = new ParticleEmitter(() => { SpecialEffectBuilder.RandomLowHealthSmokeParticle(CollisionBox.Center); }, 0); }