public override void Explode() { base.Explode(); SpecialEffectBuilder.ArmorProjectile2Explosion(FlipbookList[0].Position); SpecialEffectBuilder.CommonFlameSS(FlipbookList[0].Position, FlipbookList[0].Rotation); }
public override void Explode() { SpecialEffectBuilder.ArmorProjectile2Explosion(FlipbookList[0].Position); base.Explode(); ExplosionRadius = Parameter.ProjectileArmorS2EExplosionRadius; BaseDamage = Parameter.ProjectileArmorS2EBaseDamage; }
public override void Explode() { SpecialEffectBuilder.ArmorProjectile2Explosion(FlipbookList[0].Position); base.Explode(); }