public override void Explode() { base.Explode(); SpecialEffectBuilder.ArmorProjectile2Explosion(FlipbookList[0].Position); SpecialEffectBuilder.CommonFlameSS(FlipbookList[0].Position, FlipbookList[0].Rotation); }
public override void Explode() { base.Explode(); SpecialEffectBuilder.ArmorProjectile2Explosion(FlipbookList[0].Position); SpecialEffectBuilder.CommonFlameSS(FlipbookList[0].Position, FlipbookList[0].Rotation); }