Toggle navigation
Hot Examples
EN
EN
RU
DE
FR
ES
PT
IT
JP
ZH
KO
C#
PHP
C#
Java
Go
C++
Python
JS
TS
Search
C# (CSharp) SpawnManager.BugCounter Examples
Programming Language:
C# (CSharp)
Class/Type:
SpawnManager
Method/Function:
BugCounter
Examples at hotexamples.com:
1
C# (CSharp) SpawnManager.BugCounter - 1 examples found
. These are the top rated real world C# (CSharp) examples of
SpawnManager.BugCounter
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
Show
Hide
ChangeNumEnemies(7)
ClientCollectSoftSyncSceneObjectSweep(4)
BackToPool(3)
CancelInvoke(3)
ChangeOwnership(2)
CleanUp(2)
AddArbait(2)
ClosestOpenVectorTo(1)
BugCounter(1)
BeginEnemySpawn(1)
BeginRestart(1)
BeginSpawn(1)
Bonus_Respawn(1)
BossCanonsDestroyedCounter(1)
BossDefeated(1)
BossMiniGunsDestroyedCounter(1)
BossMonsterSpawnStart(1)
BossSpawner(1)
BossTurretDestroyedCounter(1)
CameraSwitch(1)
BuildEnemy(1)
CallNextSpawner(1)
CanPlay(1)
BeforeSceneLoad(1)
Continue(1)
ChangePlayer(1)
CheckCollision(1)
CheckInstanceExist(1)
CheckStage(1)
ChooseSpawner(1)
CleanUpUnits(1)
ConnectedControllers(1)
Begin(1)
Activate(1)
ActivateCoroutineNormalMode(1)
AddSnakeBody(1)
ActivateCoroutineTutorialMode(1)
ActivateSpawn(1)
AddActiveUnit(1)
AddArbaitCheck(1)
AddEnemyCount(1)
AddEnemyDeathCount(1)
AddEnemyToPool(1)
AddEnemyToSpawns(1)
AddFigureToPool(1)
AddFreeTile(1)
AddObjectToTrack(1)
AddParticlesToPool(1)
AddScore(1)
AddSpawnSum(1)
Frequently Used Methods
ChangeNumEnemies (7)
ClientCollectSoftSyncSceneObjectSweep (4)
BackToPool (3)
CancelInvoke (3)
ChangeOwnership (2)
CleanUp (2)
AddArbait (2)
ClosestOpenVectorTo (1)
BugCounter (1)
BeginEnemySpawn (1)
Frequently Used Methods
BeginRestart (1)
BeginSpawn (1)
Bonus_Respawn (1)
BossCanonsDestroyedCounter (1)
BossDefeated (1)
BossMiniGunsDestroyedCounter (1)
BossMonsterSpawnStart (1)
BossSpawner (1)
BossTurretDestroyedCounter (1)
CameraSwitch (1)
BuildEnemy (1)
CallNextSpawner (1)
CanPlay (1)
BeforeSceneLoad (1)
Continue (1)
ChangePlayer (1)
CheckCollision (1)
CheckInstanceExist (1)
CheckStage (1)
ChooseSpawner (1)
Frequently Used Methods
BuildEnemy (1)
CallNextSpawner (1)
CanPlay (1)
BeforeSceneLoad (1)
Continue (1)
ChangePlayer (1)
CheckCollision (1)
CheckInstanceExist (1)
CheckStage (1)
ChooseSpawner (1)
CleanUpUnits (1)
ConnectedControllers (1)
Begin (1)
Activate (1)
ActivateCoroutineNormalMode (1)
AddSnakeBody (1)
ActivateCoroutineTutorialMode (1)
ActivateSpawn (1)
AddActiveUnit (1)
AddArbaitCheck (1)
AddEnemyCount (1)
AddEnemyDeathCount (1)
AddEnemyToPool (1)
AddEnemyToSpawns (1)
AddFigureToPool (1)
AddFreeTile (1)
AddObjectToTrack (1)
AddParticlesToPool (1)
AddScore (1)
AddSpawnSum (1)
Frequently Used Methods
CleanUpUnits (1)
ConnectedControllers (1)
Begin (1)
Activate (1)
ActivateCoroutineNormalMode (1)
AddSnakeBody (1)
ActivateCoroutineTutorialMode (1)
ActivateSpawn (1)
AddActiveUnit (1)
AddArbaitCheck (1)
AddEnemyCount (1)
AddEnemyDeathCount (1)
AddEnemyToPool (1)
AddEnemyToSpawns (1)
AddFigureToPool (1)
AddFreeTile (1)
AddObjectToTrack (1)
AddParticlesToPool (1)
AddScore (1)
AddSpawnSum (1)
AsteroidDestroyed (1)
AddTask (1)
AddTeam (1)
AddToAvailableCharacters (1)
AddToPool (1)
AddToSpawnDelay (1)
AddtoScore (1)
AdhocSpawnAsteroid (1)
AdhocSpawnEnemy (1)
Advance (1)
AdvanceToNextLevel (1)
AlignSpawners (1)
AllEnemiesDead (1)
AssignName (1)
AsteroidDeath (1)
SetNextSpawnPoint (1)
SpawnManager Class Documentation
Example #1
0
Show file
void OnMouseDown() { Destroy(gameObject); _spawnManager.BugCounter(); }
x