private void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Player") { Player player = other.transform.GetComponent <Player>(); if (player != null) { player.Damage(); _anim.SetTrigger("OnAsteroidDeath"); Destroy(gameObject, 2.4f); } } if (other.tag == "Laser") { Destroy(other.gameObject); _explosionSound.Play(); _anim.SetTrigger("OnAsteroidDeath"); _collider2d.enabled = false; _spawnManager.AsteroidDeath(); Destroy(gameObject, 2.4f); } }