public void TriggerDeath() { if (!GlobalGameSettings.hideBlood) { _spawnManager.SpawnBlood(this.transform, Quaternion.identity); } _spawnManager.AddEnemyToPool(this); }
public void TriggerDeath() { if (!GlobalGameSettings.hideBlood) { _spawnManager.SpawnBlood(this.transform, Quaternion.identity); } _spawnManager.AddEnemyToPool(this); }