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C# (CSharp) SpawnManager.Bonus_Respawn Examples
Programming Language:
C# (CSharp)
Class/Type:
SpawnManager
Method/Function:
Bonus_Respawn
Examples at hotexamples.com:
1
C# (CSharp) SpawnManager.Bonus_Respawn - 1 examples found
. These are the top rated real world C# (CSharp) examples of
SpawnManager.Bonus_Respawn
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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ChangeNumEnemies(7)
ClientCollectSoftSyncSceneObjectSweep(4)
BackToPool(3)
CancelInvoke(3)
ChangeOwnership(2)
CleanUp(2)
AddArbait(2)
ClosestOpenVectorTo(1)
BugCounter(1)
BeginEnemySpawn(1)
BeginRestart(1)
BeginSpawn(1)
Bonus_Respawn(1)
BossCanonsDestroyedCounter(1)
BossDefeated(1)
BossMiniGunsDestroyedCounter(1)
BossMonsterSpawnStart(1)
BossSpawner(1)
BossTurretDestroyedCounter(1)
CameraSwitch(1)
BuildEnemy(1)
CallNextSpawner(1)
CanPlay(1)
BeforeSceneLoad(1)
Continue(1)
ChangePlayer(1)
CheckCollision(1)
CheckInstanceExist(1)
CheckStage(1)
ChooseSpawner(1)
CleanUpUnits(1)
ConnectedControllers(1)
Begin(1)
Activate(1)
ActivateCoroutineNormalMode(1)
AddSnakeBody(1)
ActivateCoroutineTutorialMode(1)
ActivateSpawn(1)
AddActiveUnit(1)
AddArbaitCheck(1)
AddEnemyCount(1)
AddEnemyDeathCount(1)
AddEnemyToPool(1)
AddEnemyToSpawns(1)
AddFigureToPool(1)
AddFreeTile(1)
AddObjectToTrack(1)
AddParticlesToPool(1)
AddScore(1)
AddSpawnSum(1)
Frequently Used Methods
ChangeNumEnemies (7)
ClientCollectSoftSyncSceneObjectSweep (4)
BackToPool (3)
CancelInvoke (3)
ChangeOwnership (2)
CleanUp (2)
AddArbait (2)
ClosestOpenVectorTo (1)
BugCounter (1)
BeginEnemySpawn (1)
Frequently Used Methods
BeginRestart (1)
BeginSpawn (1)
Bonus_Respawn (1)
BossCanonsDestroyedCounter (1)
BossDefeated (1)
BossMiniGunsDestroyedCounter (1)
BossMonsterSpawnStart (1)
BossSpawner (1)
BossTurretDestroyedCounter (1)
CameraSwitch (1)
BuildEnemy (1)
CallNextSpawner (1)
CanPlay (1)
BeforeSceneLoad (1)
Continue (1)
ChangePlayer (1)
CheckCollision (1)
CheckInstanceExist (1)
CheckStage (1)
ChooseSpawner (1)
Frequently Used Methods
BuildEnemy (1)
CallNextSpawner (1)
CanPlay (1)
BeforeSceneLoad (1)
Continue (1)
ChangePlayer (1)
CheckCollision (1)
CheckInstanceExist (1)
CheckStage (1)
ChooseSpawner (1)
CleanUpUnits (1)
ConnectedControllers (1)
Begin (1)
Activate (1)
ActivateCoroutineNormalMode (1)
AddSnakeBody (1)
ActivateCoroutineTutorialMode (1)
ActivateSpawn (1)
AddActiveUnit (1)
AddArbaitCheck (1)
AddEnemyCount (1)
AddEnemyDeathCount (1)
AddEnemyToPool (1)
AddEnemyToSpawns (1)
AddFigureToPool (1)
AddFreeTile (1)
AddObjectToTrack (1)
AddParticlesToPool (1)
AddScore (1)
AddSpawnSum (1)
Frequently Used Methods
CleanUpUnits (1)
ConnectedControllers (1)
Begin (1)
Activate (1)
ActivateCoroutineNormalMode (1)
AddSnakeBody (1)
ActivateCoroutineTutorialMode (1)
ActivateSpawn (1)
AddActiveUnit (1)
AddArbaitCheck (1)
AddEnemyCount (1)
AddEnemyDeathCount (1)
AddEnemyToPool (1)
AddEnemyToSpawns (1)
AddFigureToPool (1)
AddFreeTile (1)
AddObjectToTrack (1)
AddParticlesToPool (1)
AddScore (1)
AddSpawnSum (1)
AsteroidDestroyed (1)
AddTask (1)
AddTeam (1)
AddToAvailableCharacters (1)
AddToPool (1)
AddToSpawnDelay (1)
AddtoScore (1)
AdhocSpawnAsteroid (1)
AdhocSpawnEnemy (1)
Advance (1)
AdvanceToNextLevel (1)
AlignSpawners (1)
AllEnemiesDead (1)
AssignName (1)
AsteroidDeath (1)
SetNextSpawnPoint (1)
SpawnManager Class Documentation
Example #1
0
Show file
File:
Bonus.cs
Project:
Demorok/Winter_Rush
private void OnDestroy() { sm.Bonus_Respawn(id); }