Toggle navigation
Hot Examples
JP
EN
RU
DE
FR
ES
PT
IT
JP
ZH
KO
C#
PHP
C#
Java
Go
C++
Python
JS
TS
検索
C# (CSharp) SpawnManager.Bonus_Respawnの例
プログラミング言語:
C# (CSharp)
クラス/型:
SpawnManager
メソッド/関数:
Bonus_Respawn
hotexamples.comのコード掲載数:
1
C# (CSharp) SpawnManager.Bonus_Respawn - 1件のコード例が見つかりました
。すべてオープンソースプロジェクトから抽出されたC# (CSharp)の
SpawnManager.Bonus_Respawn
の実例で、最も評価が高いものを厳選しています。コード例の評価を行っていただくことで、より質の高いコード例が表示されるようになります。
よく使われるメソッド
表示
非表示
ChangeNumEnemies(7)
ClientCollectSoftSyncSceneObjectSweep(4)
BackToPool(3)
CancelInvoke(3)
ChangeOwnership(2)
CleanUp(2)
AddArbait(2)
ClosestOpenVectorTo(1)
BugCounter(1)
BeginEnemySpawn(1)
BeginRestart(1)
BeginSpawn(1)
Bonus_Respawn(1)
BossCanonsDestroyedCounter(1)
BossDefeated(1)
BossMiniGunsDestroyedCounter(1)
BossMonsterSpawnStart(1)
BossSpawner(1)
BossTurretDestroyedCounter(1)
CameraSwitch(1)
BuildEnemy(1)
CallNextSpawner(1)
CanPlay(1)
BeforeSceneLoad(1)
Continue(1)
ChangePlayer(1)
CheckCollision(1)
CheckInstanceExist(1)
CheckStage(1)
ChooseSpawner(1)
CleanUpUnits(1)
ConnectedControllers(1)
Begin(1)
Activate(1)
ActivateCoroutineNormalMode(1)
AddSnakeBody(1)
ActivateCoroutineTutorialMode(1)
ActivateSpawn(1)
AddActiveUnit(1)
AddArbaitCheck(1)
AddEnemyCount(1)
AddEnemyDeathCount(1)
AddEnemyToPool(1)
AddEnemyToSpawns(1)
AddFigureToPool(1)
AddFreeTile(1)
AddObjectToTrack(1)
AddParticlesToPool(1)
AddScore(1)
AddSpawnSum(1)
よく使われるメソッド
ChangeNumEnemies (7)
ClientCollectSoftSyncSceneObjectSweep (4)
BackToPool (3)
CancelInvoke (3)
ChangeOwnership (2)
CleanUp (2)
AddArbait (2)
ClosestOpenVectorTo (1)
BugCounter (1)
BeginEnemySpawn (1)
よく使われるメソッド
BeginRestart (1)
BeginSpawn (1)
Bonus_Respawn (1)
BossCanonsDestroyedCounter (1)
BossDefeated (1)
BossMiniGunsDestroyedCounter (1)
BossMonsterSpawnStart (1)
BossSpawner (1)
BossTurretDestroyedCounter (1)
CameraSwitch (1)
BuildEnemy (1)
CallNextSpawner (1)
CanPlay (1)
BeforeSceneLoad (1)
Continue (1)
ChangePlayer (1)
CheckCollision (1)
CheckInstanceExist (1)
CheckStage (1)
ChooseSpawner (1)
よく使われるメソッド
BuildEnemy (1)
CallNextSpawner (1)
CanPlay (1)
BeforeSceneLoad (1)
Continue (1)
ChangePlayer (1)
CheckCollision (1)
CheckInstanceExist (1)
CheckStage (1)
ChooseSpawner (1)
CleanUpUnits (1)
ConnectedControllers (1)
Begin (1)
Activate (1)
ActivateCoroutineNormalMode (1)
AddSnakeBody (1)
ActivateCoroutineTutorialMode (1)
ActivateSpawn (1)
AddActiveUnit (1)
AddArbaitCheck (1)
AddEnemyCount (1)
AddEnemyDeathCount (1)
AddEnemyToPool (1)
AddEnemyToSpawns (1)
AddFigureToPool (1)
AddFreeTile (1)
AddObjectToTrack (1)
AddParticlesToPool (1)
AddScore (1)
AddSpawnSum (1)
よく使われるメソッド
CleanUpUnits (1)
ConnectedControllers (1)
Begin (1)
Activate (1)
ActivateCoroutineNormalMode (1)
AddSnakeBody (1)
ActivateCoroutineTutorialMode (1)
ActivateSpawn (1)
AddActiveUnit (1)
AddArbaitCheck (1)
AddEnemyCount (1)
AddEnemyDeathCount (1)
AddEnemyToPool (1)
AddEnemyToSpawns (1)
AddFigureToPool (1)
AddFreeTile (1)
AddObjectToTrack (1)
AddParticlesToPool (1)
AddScore (1)
AddSpawnSum (1)
AsteroidDestroyed (1)
AddTask (1)
AddTeam (1)
AddToAvailableCharacters (1)
AddToPool (1)
AddToSpawnDelay (1)
AddtoScore (1)
AdhocSpawnAsteroid (1)
AdhocSpawnEnemy (1)
Advance (1)
AdvanceToNextLevel (1)
AlignSpawners (1)
AllEnemiesDead (1)
AssignName (1)
AsteroidDeath (1)
SetNextSpawnPoint (1)
SpawnManager Class Documentation
コード例 #1
0
ファイルを表示
ファイル:
Bonus.cs
プロジェクト:
Demorok/Winter_Rush
private void OnDestroy() { sm.Bonus_Respawn(id); }
x