public Bullet(Vector2 aDirection, Vector2 aPosition, float aDamage, float aSpeed, GameObject aShooter) : base(TextureLibrary.GetTexture("Bullet"), new Rectangle(aPosition.ToPoint(), new Point(25, 25))) { myDirection = aDirection; myDamage = aDamage; myShooter = aShooter; mySpeed = aSpeed; mySound = SoundLibrary.GetSound("Shoot"); }
public EnemyBossMinion(Point aPosition) : base(TextureLibrary.GetTexture("EnemyMinion"), new Rectangle(aPosition.X, aPosition.Y, 40, 30), 20, 10) { AccessSpeed = 400; mySound = SoundLibrary.GetSound("Bee"); }