private void PlayGet() { switch (GetComponentInChildren <Pickup>().GetPickupName()) { case "Shotgun": aso.PlayOneShot(sl.GetShotgun()); break; case "Gauntlets": aso.PlayOneShot(sl.GetGauntlets()); break; case "Snubnose": aso.PlayOneShot(sl.GetSnubnose()); break; case "Crucifier": aso.PlayOneShot(sl.GetCrucifier()); break; case "Reaver": aso.PlayOneShot(sl.GetReaver()); break; case "Devourer": aso.PlayOneShot(sl.GetDevourer()); break; case "Void Cannon": aso.PlayOneShot(sl.GetVoidCannon()); break; } }