Example #1
0
    public virtual void takeDamage(int amount)
    {
        bool dead = destructable.takeDamage(amount);

        if (dead)
        {
            StartCoroutine(Die());
        }
        else
        {
            if (amount >= damageMinForLargeSound)
            {
                soundSource.PlayOneShot(soundLibrary.GetRandomHighDamageSound());
            }
            else
            {
                soundSource.PlayOneShot(soundLibrary.GetRandomLowDamageSound());
            }
        }
    }
Example #2
0
 public override void OnDamageTaken(int amount)
 {
     soundSource.PlayOneShot(soundLibrary.GetRandomLowDamageSound());
     base.OnDamageTaken(amount);
 }