private void Start() { playerWeaponController = GetComponentInParent <PlayerWeaponController>(); playerController = GetComponentInParent <PlayerController>(); weaponDamage = playerWeaponController.GetWeaponDamage(); }
private void Start() { playerWeaponController = GetComponentInParent <PlayerWeaponController>(); playerController = GetComponentInParent <PlayerController>(); weaponDamage = playerWeaponController.GetWeaponDamage(); }