Example #1
0
    IEnumerator CanShoot()
    {
        canShoot = false;
        yield return(new WaitForSeconds(weaponController.GetWeapon().cooldown));

        canShoot = true;
    }
Example #2
0
    public void TriggerDialogue()
    {
        playerController.controlEnabled = false;
        //TODO: seguramente habra que desactivar los disparos tambien
        if (playerWeaponController.GetWeapon().weaponName == "Espray")
        {
            //Aqui activamos la anim, la anim en el ultimo frame llamara a StartBadWeaponDialogue()
            dialogueManager.StartDialogue(badWeaponDialogue, true);
        }

        else if (playerWeaponController.GetWeapon().weaponName == "Jabón")
        {
            dialogueManager.StartDialogue(goodWeaponDialogue, false);
        }
    }