Example #1
0
    // Führt einen Angriff des Gegners aus
    private void performEnemyAttack()
    {
        float evaded = Random.Range(0.0f, 1.0f);

        savedEvade = enemyBase.getEvasion() > evaded;

        savedDamage = Mathf.RoundToInt((enemyBase.getBasicAttackDamage() - player.getDefense()) * Random.Range(0.8f, 1.2f));

        enemyCombat.performAttackAnimation(1);
    }