Example #1
0
 // Update is called once per frame
 void Update()
 {
     if (!collected)
     {
         if (Vector2.Distance(transform.position, playerValues.transform.position) <= pickupDistance)
         {
             int amount = 2;
             playerValues.changeHPFlaskAmount(amount);
             print(amount.ToString() + " Items collected!");
             collected = true;
             FindObjectOfType <CombatManager>().showText(transform.position, "+" + amount + " Heiltränke!", Color.green);
             Destroy(hurtbox.gameObject);
         }
     }
 }