Example #1
0
 private void BuyGranade()
 {
     playerVal.SetBoolValues("Granade", true);
     playerVal.UpdateCoinsValue(-80000);
     Destroy(instantiatedPrefabs[0]);
     granadeBuyInstantiated = false;
     granadeBuyButtonsSet   = false;
     InstantiateSecondaryWeaponPrefabs();
 }
Example #2
0
 public void decreaseHealth(float value)
 {
     this.health -= value;
     if (health <= 0)
     {
         Destroy(this.gameObject);
         playerValues.UpdateCoinsValue(15);
         playerValues.UpdateExperienceValue(25);
     }
 }
    void Start()
    {
        weaponsCNB         = GameObject.Find("WeaponsCNB");
        weaponChooseCanvas = GameObject.Find("ChooseWeaponCanvas");
        inGameCanvas       = GameObject.Find("InGameCanvas");
        startCanvas        = GameObject.Find("StartCanvas");
        pauseCanvas        = GameObject.Find("PauseCanvas");
        gameController     = GameObject.Find("Player").GetComponent <GameController>();

        player    = GameObject.Find("Player");
        playerVal = player.GetComponent <PlayerValues>();
        secondaryWeaponController = player.GetComponent <SecondaryWeaponController>();
        skillsController          = player.GetComponent <SkillsController>();

        player.GetComponent <SpawnEnemies>().enabled = false;
        GameObject.Find("WeaponEnd").GetComponent <PlayerShooting>().enabled = false;

        playerVal.UpdateCoinsValue(0);
        HidePauseCanvas();
        HideCNBCanvas();
        HideInGameCanvas();
    }